31.5.08

Public Farm 1 @ MOMA: PS1

as some of you may know, i've been volunteering for a project called Public Farm .1 by WORK Architecture Company. this project is also the winner of young architects program 2008 competition. and will be up and opened to public on June 20, 2008 for the 2008 WARM UP music series.

the installation located in the P.S.1 court yard consists of hundreds of cardboard tubes with diameters ranging from 28" to 34". inside the tubes will be flowers, plants and vegetables. the tubes will span across the main space over one of the wall. (so whoever has been to p.s.1 can imagine the scale of this thing) local farm products are also going to be sold at the site. and there is going to be a lot of fun interactive features with the tubes.

here are some sneak peaks behind Public Farm .1 :

sonatubes

daisies

strawberries







source: Work AC , MOMA P.S.1

25.5.08

SVA booth at International Contemporary Furniture Fair

2008 chair project put fourth by SVA mfa:design as author at international contemporary furniture fair wins ICFF Editor's award for the best booth.

"The students were challenged to re-purpose a raw wood IKEA-brand chair based on contemporary cultural touchstones like disco, suburbia and machismo, and the resulting products were created under the guidance of SVA Chair of 3D Design and MTV designer Kevin O’Callaghan. SVA is one of four schools selected by ICFF organizers to participate, along with the California College of the Arts, Savannah College of Art and Design and Yale University. "



anal- retentive

horny

source: SVA mfa:design as author

19.5.08

001 how to draw a line

1. architects use different lines for different purposes, but the line type most specific to architecture is drawn with an emphasis at the beginning and at the end. this practice anchors a line to the page and gives a drawing conviction and punch. if your lines trail off at the ends, your drawings will tend to look wimpy and vague. to train yourself to make strong lines, practice making a small blob or kickback at the beginning and end of every stroke.

2. overlap lines slightly where they meet. this will keep corners from looking inappropriately rounded.

3. when sketching, don't "feather and fuzz" your way across the page - that is, don't make a vague-looking line out of many short, overlaping segments. instead, move your pencil from start to end in a controlled, fluid motion. you might find it helpful to draw a light guide line before drawing your final line. don't erase your guidelines when the drawing is complete - they will lend it character and life.

source: 101 things i learned in architecture school by matthew frederick